SUPER SMASH BROS

Branded Content | 3D Animation | Teaser Spot


AI Tools


  • Growing up on the original N64 game with the classic 12-character roster, we wanted to honor that era but with a modern twist.

  • Honing in on a gritty, photo-real 3d animation style, we created the series of images we would use for image-to-video inputs.

  • Taking our script, we went over to Eleven Labs and created the Voice Overs for the piece. We create performance-driven voice changes with characters and and text-driven outputs- then choose the best option.

Voice Over | Eleven Labs

  • This project used all image-to-video generations, mostly with standard and start/end frame techniques. The shots with characters speaking required avatar/lip-sync methods.

Image Input

(Start Frame / End Frame)

Video Output

Image Input

Video Output

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